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R2D2

Modeled the high-poly version in fusion 360, retopped in Zbrush, Uv unwrapped and layedout in 3ds max, and textured in substance painter.
Still a student learning so i will improving as I go.

POSE 1

POSE 1

POSE 2

POSE 2

POSE 3

POSE 3

POSE 4

POSE 4

POSE 5

POSE 5

 WIREFRAME

WIREFRAME